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Focus
on Issues
Real
vs virtual visits: issues for science centres
by Brenton Honeyman
International Programs Manager
Questacon - The National Science and Technology Centre
Reproduced
from ASTEN News, April 1998
More and more
science centres around the world are issuing an invitation for people
of all ages to enter the fascinating world of science and technology
through their computer. Science centres are discovering that the
Internet - in particular, the World Wide Web - provides a rapidly
escalating opportunity to reach a wider audience, thereby promoting
a greater public understanding and appreciation of science and technology
and their impact on our everyday lives. The capacity of web browsing
software to integrate text, images and sounds has attracted many
science centres to the idea of establishing a presence on the web.
Some science centres are setting out to explore the potential of
web-based technologies to deliver experiences which emphasise `interactivity'.
Indeed, significant developments in web browsing software now make
it possible for web users to experience far greater levels of 'interactivity'
than the passive, page-turning experiences that have dominated the
web in recent years.
Having downloaded
a recent version of a web browser such as Netscape Communicator
or Microsoft Internet Explorer, together with a variety of `plug-ins'
which add capabilities to the web browser, the `visitor' can connect
to the world wide web and participate in a wide range of online
experiences. Today's web technologies enable the online visitor
to interact with sophisticated animated sequences and simulations,
navigate in three dimensional environments, control robotic devices
on the other side of the planet, view a 360 degree panoramic snapshot
of the surface of Mars, and monitor changes in the environment through
a `webcam' which continually captures and updates still or video
images.
Several science
centres are delivering interactive experiences direct to the school
or home via the web. `Although some of the science centre Web sites
lack any useful information beyond museum hours, location and so
on, many of them offer enriching experiences, almost like making
a real, rather than a virtual, visit.' (May, 1995)
It is this issue
of `real' versus `virtual' which is causing many science centres
to carefully consider the place of online activities and events.
The traditional approach of science centres has been to develop
visitor experiences based on `actually being there during opening
hours'. In a grid with the dimensions of `place' and `time', visitor
experiences in science centres would usually be categorised in the
`same place - same time' quadrant at top left (see diagram). Whenever
a visitor interacts with an exhibit, talks to an explainer, listens
to a public lecture, watches a science demonstration show or participates
in a hands-on activity session, the experience can only take place
when the visitor is actually there at the time the experience is
scheduled (same place - same time).
Whenever a `visitor'
connects to a science centre web site and interacts with an online
activity, reads information, listens to a sound recording, watches
a video clip or enters a response as part of an online competition,
the experience can take place when the visitor is remote from the
science centre and is not restricted by the centre's opening hours
or program schedules. These online, virtual experiences would usually
be categorised in the `different place - different time' quadrant
at bottom right.
Many areas of everyday activity can also be analysed in terms of
the place-time quadrant. For example, the way people have carried
out their banking transactions has been to actually visit the bank
during opening hours (same place - same time). Banks are now encouraging
more and more people to do their banking without actually visiting
the bank and at any time of the day or night (different place -
different time) through telephone or internet banking services.
Whether we like it or not, banks are committed to changing the way
we do our banking.
By providing
experiences for online `visitors' as well as actual visitors, it
can be argued that science centres may reach and influence many
more people. This by itself, however, does not provides sufficient
reason for establishing an online presence. The purpose of science
centres is more than getting a greater number of visitors through
their actual or `virtual' doors.
Providing visitors with first-hand experiences
When the physicist Frank Oppenheimer founded the Exploratorium in
San Francisco, he felt concerned that people were becoming information
rich and experience poor. He wrote (Oppenheimer, 1968):
`On the whole,
people have very little opportunity to have any direct experience
with the separate elements of nature or technology. They watch ocean
waves, but have never been shown how to observe the way waves pass
through each other, bend around corners or bounce off cliffs. In
a science museum, one can provide these direct experiences with
the behaviour of light, sound and motion. One can set up these experiences
in such a way that they not only generate, but partially satisfy
curiosity. Science is not just a process of discovering and recording
natural phenomena; it is a process which develops our ways of thinking
about nature and which enables us to find the connections that simplify
and at times enrich our comprehension and awareness of nature.'
Feher (1990),
in an article about the role of interactive science centres in studying
how people learn, refers to a problem which is endemic in our schools:
teachers teach abstractions, definitions and explanations of phenomena
that, for the most part, students have never explored, or, worse
still, that students may not even know actually occur. If schools
so often put the cart (explanations) before the horse (firsthand
experience of natural phenomena), modern science museums reverse
the process'. Science centres ` . . . present natural phenomena
in the form of exhibits that are interactive and manipulable, exhibits
whose express purpose is to enable visitors to explore and experiment'.
The need of
virtual visitors is no different-online activities should enable
virtual visitors to explore and interact with phenomena in order
to develop firsthand experiences.
Catering for visitor diversity
Actual visitors to science centres bring with them great diversity
in terms of their previous knowledge and experience, their assumptions
and their expectations, as well as their ways of thinking and learning.
Science centres expect this diversity and design their exhibits
and programs accordingly - as open-ended opportunities which provide
flexibility in the manner and level of investigations individuals
and groups may wish to undertake.
Online exhibits
and programs for virtual visitors should also be designed with this
principle in mind.
Developing understanding
When actual visitors interact with hands-on exhibits and activities
in science centres, they encounter science phenomena in engaging
ways, manipulating devices and data to test and develop their understanding-the
more compelling the experiences, the more likely learners will develop
their understanding of the phenomena.
Virtual visitors,
too, are more likely to develop their understanding if online activities
are designed to enable people to test their ideas.
What are science centres doing on the web?
A useful place to begin a search for science centres and the various
programs they are establishing on the web is a directory of hands-on
science centres worldwide, located at http://www.cs.cmu.edu/~mwm/sci.html.
The Science Learning Network has been developed by six science centres
in the USA, each working with a school in their district to develop
web-based learning resources and networking facilities for science
centre staff, teachers and students. This web site is located at
http://www.sln.org.
Like many science
centre web sites, the Questacon site provides information about
Centre programs and a preview (virtual tour) of Centre galleries.
The popularity of this web site is due to Questacon's interest in
encouraging online interactivity - after all, Questacon is a centre
which encourages as much interaction as possible! Questacon's web
site is located at http://sunsite.anu.edu.au/Questacon.
References
- Feher, E
(1990) Interactive museum exhibits as tools for learning: explorations
with light International Journal of Science Education 1990, Vol
12 No 1, 35-49
- Honeyman,
B (1996) Science Centres and World Wide Web: The Interactive Challenge,
Proceedings of the International Interactive Multimedia Symposium,
Perth, 21-25 January 1996
- May, M (1995)
Scientific surfing for children American Scientist, November-December
1995, 568-571
- Oppenheimer,
F (1968) The role of science museums, in Larabee, E (ed) Museums
and Education Smithsonian Institution Press
About the author
At the time of writing this article, Brenton Honeyman was the International
Programs Manager at Questacon; he is now the Manager of Public Programs
and Education. Since establishing Questacon's website, he has maintained
a keen interest in the educational uses of electronic and information
technologies.
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